Classic Races
Choose one of the following races during character creation:
Human
Add 1 to any non-class skill
Elf
Advantage on all initiative rolls
Dwarf
Can suffer one extra wound before getting knocked out
Orc
Wounds do not affect skills (but still get knocked out after 3)
Gnome
Advantage on all rolls to resist magic
Halfling
Advantage on all rolls to detect and avoid traps