Classic Races

Choose one of the following races during character creation:

Human

Add 1 to any non-class skill

Elf

Advantage on all initiative rolls

Dwarf

Can suffer one extra wound before getting knocked out

Orc

Wounds do not affect skills (but still get knocked out after 3)

Gnome

Advantage on all rolls to resist magic

Halfling

Advantage on all rolls to detect and avoid traps